'V-Max secondary checks'
Author:Pete Rittwage (registered user: 558 posts )
Date: Thu, Mar 10th, 2011 @ 14:15 ( . )

Ah, nasty. Harald was very thorough. :)

In that case, you would have to reframe the whole track. I don't have code to do that, although I have routines to shift all the data right or left a certain number of bits.

The bigger issue here is that the data must be byte-aligned to store in G64 format. If we just shift 4 bits, then all the data is wrong after that. It won't work since it's not treated as a bit-stream by the emulator, but a byte-stream.


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--* V-Max secondary checks
3/10/2011 @ 16:29--Lord Crass

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