Author: | Lord Crass (guest: search) | |
Date: | Thu, Mar 10th, 2011 @ 16:29 ( . ) |
Ah, too bad about the byte alignment requirement. This pretty much precludes any proper emulation of precise sync lengths. Other than this, is track-sync the only other limitation on G64 as far as unhandled protection schemes go? On a related note, Vice 2.3 now supports weak-bit emulation. I tested this with the Paperboy original image in GameBase64 and it works like a champ. |
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