Author: | Lord Crass (guest: search) | |
Date: | Sat, May 21st, 2011 @ 20:25 ( . ) |
And after it writes to track 20, it reads it back to verify it. The data it writes is a pseudo-random byte taken from the timer, so it's different each time you load the game. When it reads it back, at least 6 bytes must match what it thinks it wrote, but the whole sector cannot match. If it does: protection failed. Anyone here have access to the original disk and can take a look to see what kind of damage exists? |
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